![]() ![]() (Now that I think about it, this would be a good way to implement error detection in the clock as well, in case the timing is slightly off). Revita is the story of Revita Kid trapped in the system of the clock tower. This way, if the light sensor activated and the time was already near 7:30, the clock would ignore it. Story The somewhat limited tale of the kid and the clocktower. The output of this AND gate would be the signal to set the clock to 7:30. If, say, you wanted sunrise to set the clock to 7:30, you could create a signal that is turned on when the clock reads any time from 7:20-7:40, invert it, and connect it to one input of an AND gate (the other being the output of the light sensor). Ideally, you would also take the output of the clock, and give the clock a time range in which to ignore the light sensor, so that the clock wouldn't be changing times every morning (because the time at which the light sensor activates is slightly random). When the sun rises, it would activate the light sensor and set the clock to whatever time sunrise should be. Working Redstone Clock Tower (video) : Minecraft 5.6m members in the Minecraft community. ![]() What you would do is build a light sensor and feed its output into a special reset line that sets the clock to a certain time. I spent an entire weekend designing a working redstone clock tower in my adventure map, and when the input from the sun is turned off, a signal is turned on in another circuit, which activates pistons that push blocks over redstone lamps that represent the second half of the day as you know, the night is the final of a day/night cycle. The only solution I can think of is using a light sensor to manually correct the time displayed on the clock, but it would likely be very complicated, and depending on how the clock tower is built, it might not work. ![]()
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